Written by John Barrie
In a perfect world, I’d be telling you what happened the first time my children set foot in the Five Kingdoms. A large part of the reason I expressed interest in being a member of the DarlingDork team was to tell my story of trying to keep the tradition of pen and paper role-playing alive in our world of expansive MMOs and immersive sandbox RPGs.
Alas, I can’t tell you anything about it because it hasn’t happened yet. Something you never have to worry about when crafting a story for adult gamers is that you’ll have to spend the weekend making your druid rake leaves instead of finishing allotting their skill points because, oh by the way, that several page essay on Annie Oakley was due yesterday, and it was supposed to include a diorama.
Yes, my campaign has been shunted to the back-burner due to late homework and the grounding that has resulted as fallout. Luckily, though, my son and I share a hobby that has sustained us during my daughter’s time purgatory. While I’d rather be telling them somberly that they awaken in cages, their carefully purchased equipment absent, the Orc slave master’s voice as harsh as the desert sun, we’ll have to make do playing Magic: the Gathering.
I never got into the popular trading card game when I was a kid; it came out to much fanfare while I was in high school, but I was a staunch role-player and refused to acknowledge that there might be something to it (well, and if I wanted to play cards I opted for Spellfire). It wasn’t until I started working on the graveyard shift doing custodial work at Boise State University that I discovered what an…err…magical game it was. What started off as a way to pass the time during my 2:AM lunch break quickly became an obsession, and I shared that obsession with Elijah. It was only natural that we’d try and find a silver lining in the Trysta situation by sneaking off to an FNM.